Difference between revisions of "Mind of the Hydra"

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[[File:card_midnor_mindofthehydra.jpg|thumb|Mind of the Hydra]]
[[File:card_midnor_mindofthehydra.jpg|thumb|Mind of the Hydra]]
''It is fascinating and impressive as well as disturbing to spy on the Possessed. Though some continue to speak as if to miic their former selves, most of them don't seem to need this in order to communicate. In combat the Mid-Nor dwarves are strongly coordinated, as if the hand of a puppeteer were pulling their strings or as if they were just the heads of single hydra.''
'''Fervor''': 2
'''C.'''/'''A.'''/'''D.''': 1/1/0
'''Cult''': Reserved to [[Collector of Mid-Nor]]
'''Difficulty''': 5
'''Area of Effect''': Special
'''Range''': Special
'''Duration''': Instantaneous
'''A.P.''': 11
The player chooses one card in his activation sequence. He then plays it and the miniatures bound to it are immediately activated.
Mind of the Hydra is reserved to Collectors of Mid-Nor. It has no effect in Rag'Narok.

Latest revision as of 20:35, 22 June 2022


Mind of the Hydra

It is fascinating and impressive as well as disturbing to spy on the Possessed. Though some continue to speak as if to miic their former selves, most of them don't seem to need this in order to communicate. In combat the Mid-Nor dwarves are strongly coordinated, as if the hand of a puppeteer were pulling their strings or as if they were just the heads of single hydra.


Fervor: 2

C./A./D.: 1/1/0

Cult: Reserved to Collector of Mid-Nor

Difficulty: 5

Area of Effect: Special

Range: Special

Duration: Instantaneous

A.P.: 11


The player chooses one card in his activation sequence. He then plays it and the miniatures bound to it are immediately activated.

Mind of the Hydra is reserved to Collectors of Mid-Nor. It has no effect in Rag'Narok.