Difference between revisions of "The Oriflamme of Shamir"

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[[Category:Alchemists of Dirz]]
[[Category:Alchemists of Dirz]]
[[Category:Capacities]]
[[File:card_dirz_theoriflammeofshamir.jpg|thumb|The Oriflamme of Shamir]]


[[File:card_dirz_theoriflammeofshamir.jpg|thumb|The Oriflamme of Shamir]]
''All the major cities of the barren territory of Syharhalna, the land of the Alchemists of Dirz, possess a sacred Banner. The Oriflamme of Shamir, the capital, is the most renowned of them all. It is said to be possessed by the desert and to hold its very soul...''
 
''The one that is strong enough to bear this Banner has the power to release the fury of the sand to protect those who go with him on the battlefield.''
 
 
Once each game at the beginning of the Movement Phase, the Oriflamme can generate a terrifying wind of sand within a 20 cm radius around it.
 
A storm that recalls those that sweep the alchemical lands then arises. All the troops of the Dirz Alchemists within the area of effect do not suffer any of the penalties due to the storm.
 
A marksman cannot target them. They can however be Charged or Engaged as normal, but do not suffer the Charge penalties. These effects last until the end of the round.
 
The Oriflamme of Shamir is an artifact that can only be used by the [[Scorpion Oriflamme]].
 
Cost: 25 AP
[[Category:Artifacts]]

Latest revision as of 15:27, 15 June 2022

The Oriflamme of Shamir

All the major cities of the barren territory of Syharhalna, the land of the Alchemists of Dirz, possess a sacred Banner. The Oriflamme of Shamir, the capital, is the most renowned of them all. It is said to be possessed by the desert and to hold its very soul...

The one that is strong enough to bear this Banner has the power to release the fury of the sand to protect those who go with him on the battlefield.


Once each game at the beginning of the Movement Phase, the Oriflamme can generate a terrifying wind of sand within a 20 cm radius around it.

A storm that recalls those that sweep the alchemical lands then arises. All the troops of the Dirz Alchemists within the area of effect do not suffer any of the penalties due to the storm.

A marksman cannot target them. They can however be Charged or Engaged as normal, but do not suffer the Charge penalties. These effects last until the end of the round.

The Oriflamme of Shamir is an artifact that can only be used by the Scorpion Oriflamme.

Cost: 25 AP