Difference between revisions of "Calming Glow"

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[[Category:Spells]]
[[Category:Spells]]


[[File:card_hermetism_calmingglow.jpg|thumb|Calming Glow]]
[[File:card_sourcebook_calmingglow.jpg|thumb|Calming Glow]]


'''Special''' [[File:managem_light.png|20px]]
'''Special''' [[File:managem_light.png|20px]]
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The number of gems required for the incantation and its difficulty vary depending on the desired effect and the target’s state of health.
The number of gems required for the incantation and its difficulty vary depending on the desired effect and the target’s state of health.
'''. Target with a Light Wound:'''
    2 [[File:managem_light.png|20px]] / Difficulty 8 : The target is uninjured.
'''. Target with a Serious Wound:'''
    2 [[File:managem_light.png|20px]] / Difficulty 9 : The target has a Light Wound.
    5 [[File:managem_light.png|20px]] / Difficulty 10 : The target is uninjured.
'''. Target with a Critical Wound:'''
    2 [[File:managem_light.png|20px]] / Difficulty 10 : The target has a Serious Wound.
    5 [[File:managem_light.png|20px]] / Difficulty 11 : The target has a Light Wound.

Latest revision as of 21:25, 14 June 2022


Calming Glow

Special Managem light.png

Path: Hermetism

Range: 15 cm

Difficulty: Special

Duration: Instantaneous

Area of Effect: One friendly fighter

Frequency: 1

Intensity: 3

A.P.: 15

The number of gems required for the incantation and its difficulty vary depending on the desired effect and the target’s state of health.

. Target with a Light Wound:

   2 Managem light.png / Difficulty 8 : The target is uninjured.

. Target with a Serious Wound:

   2 Managem light.png / Difficulty 9 : The target has a Light Wound.
   5 Managem light.png / Difficulty 10 : The target is uninjured.

. Target with a Critical Wound:

   2 Managem light.png / Difficulty 10 : The target has a Serious Wound.
   5 Managem light.png / Difficulty 11 : The target has a Light Wound.