Difference between revisions of "Hexalid Crossbow"
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[[File:card_dirz_hexalidcrossbow.jpg|thumb|Hexalid Crossbow]] | [[File:card_dirz_hexalidcrossbow.jpg|thumb|Hexalid Crossbow]] | ||
The Hexalid Crossbow is an artifact that can be given to any Scorpion Character endowed with AIM and a range weapon (in his equipment). The latter is replaced by the following range weapon: Hexalid Crossbow / STR 6, range 15-30-45. The bearer may then have no other range weapons. This artifact can be used to resolve normal shots or special shots. The resolution of special shots varies depending on the game being played. | |||
''Confrontation'': Use of the Hexalid Crossbow is to be announced at the marksman's activation. He then cannot move. The player selects one of the following effects: | |||
* +2 in AIM for the ensuing shot | |||
* If the shot is successful, then the Damage Roll is made using one additional d6 (max.: 3d6). The player keeps the two dice of his choice to determine the Wound inflicted. | |||
''Rag'Narok'': The marksman has been given a Fire order (but not Rapid Fire or Move and Fire). Use of the Hexalid Crossbow is to be announced during the second firing and incantation phase, at the moment that the artifact bearer's first shot is resolved. The player then chooses one of the following effects: | |||
* +2 in AIM for the ensuing shot | |||
* If the shot is successful, then the Damage Roll is made using one additional d6 (max.: 2d6). The player keeps the die of his choice to determine the Wound inflicted. | |||
Cost: 20 AP |
Latest revision as of 20:11, 14 June 2022
The Hexalid Crossbow is an artifact that can be given to any Scorpion Character endowed with AIM and a range weapon (in his equipment). The latter is replaced by the following range weapon: Hexalid Crossbow / STR 6, range 15-30-45. The bearer may then have no other range weapons. This artifact can be used to resolve normal shots or special shots. The resolution of special shots varies depending on the game being played.
Confrontation: Use of the Hexalid Crossbow is to be announced at the marksman's activation. He then cannot move. The player selects one of the following effects:
- +2 in AIM for the ensuing shot
- If the shot is successful, then the Damage Roll is made using one additional d6 (max.: 3d6). The player keeps the two dice of his choice to determine the Wound inflicted.
Rag'Narok: The marksman has been given a Fire order (but not Rapid Fire or Move and Fire). Use of the Hexalid Crossbow is to be announced during the second firing and incantation phase, at the moment that the artifact bearer's first shot is resolved. The player then chooses one of the following effects:
- +2 in AIM for the ensuing shot
- If the shot is successful, then the Damage Roll is made using one additional d6 (max.: 2d6). The player keeps the die of his choice to determine the Wound inflicted.
Cost: 20 AP