The Giant's Vow

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When building your armies, a giant's vow chosen among the three below can be bound to each Mountain Warrior present in the army. This card's cost in AP depends on the choice made. However, this additional cost to the Mountain Warrior doesn't change the number of his combat dice or of his Wound degrees.

  • Bleddig / 20 A.P.: The Mountain Warrior's Hand-to-Hand combat weapon is considered Sacred. In Confrontation any Exceptional Wound inflicted with this weapon becomes a KILLED OUTRIGHT. In Rag'Narok the opponent's RES is divided by two (rounded up to the higher integer).
  • Odnir / 21 A.P.: The Mountain Warrior gains the rank of "Elite" and the "Leadership / 10" ability. A friendly dwarf of Tir-Nâ-Bor fighter within Leadership's range who has a courage rate benefits from the Mountain Warrior's leadership. The FEAR transmitted is then equal to COU. A Mountain Warrior cannot form a war-staff.
  • Uren / 19 A.P.: The fighters and Units located within 10 cm or less of he mountain Warrior can re-roll once the natural "6s" they get on their Pressure Rolls. A "1" gotten after having re-rolled a "6" is still a failure and causes a roll on the Table of Incidents to be made.
The Giant's Vow

The Giant's Vow is not considered to be a magic object.