Difference between revisions of "Diffraction"

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[[Category:Elemental-Light]]
[[Category:Elemental-Light]]


''Sometimes the Magician has to give his life in the middle of the fight. Those who have prepared for this eventuality call upon the avenging glare of the Light to protect them. They are cloaked in a luminescent aura that hides the contours of their silhouette. It becomes very difficult for their opponents to land accurate blows...''
''It can sometimes happen for the Magician to have to risk their well-being in the heart of a fray. Those who have prepared for this eventuality then call upon the vengeful glare of Light to protect them. They become haloed in a luminescent aura which masks the contours of their silhouette. It then becomes very difficult for their opponents to land accurate blows…''


'''3 Light''' [[File:managem_light.png|20px]]
'''3 Light''' [[File:managem_light.png|20px]]
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'''Path''': Elemental
'''Path''': Elemental


'''Range''': Self
'''Range''': None


'''Difficulty''': 9
'''Difficulty''': 9
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Cast just before the Initiative roll during the Hand-to-Hand Combat phase, this spell protects the Magician by deceiving his opponents. Roll a D6 before each Magician's Wound Rolls: on a result of 5 or more, the Wound Roll is cancelled.
Cast just before the Initiative roll during the Hand-to-Hand Combat phase, this spell protects the Magician by deceiving his opponents. Roll a D6 before each Wound Roll made against the Magician: on a result of 5 or more, the Wound Roll is cancelled.


Diffraction has no effect on Magicians who master Light and Elemental Beings related to this Element.
Diffraction has no effect on Magicians who master Light and Elemental Beings related to this Element.

Latest revision as of 21:32, 22 November 2022


Diffraction

It can sometimes happen for the Magician to have to risk their well-being in the heart of a fray. Those who have prepared for this eventuality then call upon the vengeful glare of Light to protect them. They become haloed in a luminescent aura which masks the contours of their silhouette. It then becomes very difficult for their opponents to land accurate blows…

3 Light Managem light.png

Path: Elemental

Range: None

Difficulty: 9

Duration: Until end of round

Area of Effect: The Magician

Frequency: 1

Intensity: 4

A.P.: 11


Cast just before the Initiative roll during the Hand-to-Hand Combat phase, this spell protects the Magician by deceiving his opponents. Roll a D6 before each Wound Roll made against the Magician: on a result of 5 or more, the Wound Roll is cancelled.

Diffraction has no effect on Magicians who master Light and Elemental Beings related to this Element.